ola amigos e visitantes estou oferecend serviço da senha premium para rapshare apenas se registre no bux -to nesse http://bux.to/?r=luispaawn quanto mais referencia eu tiver mais contas premium eu assinarei assim que se registra me envie um email para luispaawn@yahoo.com.br com seu nome e nick do bux- to que eu te enviarei a senha!domingo, 25 de maio de 2008
Faça downloads a vontade no RapidShare!!!
ola amigos e visitantes estou oferecend serviço da senha premium para rapshare apenas se registre no bux -to nesse http://bux.to/?r=luispaawn quanto mais referencia eu tiver mais contas premium eu assinarei assim que se registra me envie um email para luispaawn@yahoo.com.br com seu nome e nick do bux- to que eu te enviarei a senha!CG.Academy.3DSMAX.Workflow.2.Proceduralism
Description:This DVD is the first of a two part series that introduces Proceduralism within 3dsmax. Chris guides you through the concepts of a nodal architecture by looking at practical examples in 3dsmax , Maya and Houdini , and goes on to show how it is accessed in Max via its Stack interface. He then continues onwards to show how large and small elements can be instanced, and outlines important issues such as stack evaluation and topological dependency.http://www.cg-academy.net/pages/topic_work...workflow_02.phpThis DVD is aimed at a user of Fundamental to Intermediate level. It is intended to give a good grounding in the Procedural concepts and workflows in 3dsmaxhttp://rapidshare.com/users/EFIU2D
CG Academy Advanced Modelling 1: Sub-D Creature Modelling

based creature modelling. He lays the foundation with a well planned and analyzed set of concept sketches that allow him to plan his models form from the outset. From here he builds the model in three distinct stages, with each stage forming a solid foundation for the next. Finally he takes you through some adjustments steps that give his model that extra realism and to ensure it functions well within a production pipeline.This DVD is ideal for intermediate and above modellers with a firm understanding of the principles of Sub-Division modelling. Its an invaluable learning resource for modellers working within any production discipline. http://rapidshare.com/users/ECFXMV
pass: gfxgfx.ne t
CG Academy Particle Flow Fundamentals 5 : Practical Examples

DescriptionPractical Examples concludes our Particle Flow Fundamentals series with an in depth look at nine diverse real world effects. We look at how to approach each example in the most efficient manner, how different flow topologies can be used to tackle different effect problems. How materials can be used to produce animated effects, and how animated meshes can be instanced into our flows to help in realising our compelling series of effects.This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for those of an intermediate level of Particle Flow use.Download : 54 part, 53 x 50MB + 8,8MB,
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Trinity Animation Advanced 3DS Max Character Modeling DVDR

Includes printed guide to all 48 movies* 16 hours of Quicktime™ Movies with audio* Suitable for intermediate 3ds max users (advise that you have a basic understanding of 3ds max before beginning)* High resolution 1024x768 captures* Movies created using 3ds max 6 (Users can acomplish this tutorial using 3ds max4 upwards.)* Produced by Jim Lammers
Gnomon.3dsmax.Training.DVD-Dharacter.Modeling.For.Production
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.Topics Covered:Max Modeling toolsUsing PolyBoost ToolsPoly by Poly ModelingDetailing in ZBRushRetopologizing Hi-res ObjectsBuilding PropsSetting Up Lighting/Camera RigBasic Brazil TechniquesHair FX Set upBasic BodyPaint and Material EditingRigging for a PoseChapters:01: Setting up a Template Character02: Basic Light Rig/Blocking in Character, Part 103: Basic Light Rig/Blocking in Character, Part 204: Detailing Simple Objects and Retopologizing05: Detailing the Character, Part 106: Using Paint Overs to Shape Your Characters07: Detailing the Character, Part 208: Hair, Setting a Style with HairFX09: Rigging Using Biped, Part 110: Rigging Using Biped, Part 211: Final RendersFiles: 33rar x 100MB=3.06GBPassword: hitmebabyonemoretime
http://rapidshare.com/users/2NQ4KB
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